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Commit 7a276871 authored by Brandon Schaefer's avatar Brandon Schaefer
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* Fix double texture drawing (filter the animations based on the window id).

* Moved from glPaint to glDraw
* Move glDrawSetEnabled(ture/false) to ::preparePaint and ::donePaint, so if it
  hits a donePaint, and never hits the prepartPaint it will stop drawing.
parent 956a8d3e
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