grid: ignore alpha in colors when not blending, and fix animations
The fade-out animation was still happening when the duration was set to 1, while it was broken when it was 0. Fixed both. In unity-lowgfx.ini set the animation duration to 0 in grid and d not draw stretched windows. Enable blending again as it's really not expensive in this case, while not having it, really makes the user experience a lot poorer. (LP: #1700859) Approved by: Andrea Azzarone
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