- Oct 20, 2015
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Marco Trevisan authored
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- Oct 15, 2015
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Marco Trevisan authored
In theory we should have used profiles settings for this, providing a proper unity.ini But right now there's no reason for that effort. In case someone wants to change settings, profiles will fix this.
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- Oct 09, 2015
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Marco Trevisan authored
In theory we should have used profiles settings for this, providing a proper unity.ini But right now there's no reason for that effort. In case someone wants to change settings, profiles will fix this.
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- Apr 02, 2015
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Chris Townsend authored
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- Mar 02, 2015
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Eleni Maria Stea authored
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- Jun 24, 2014
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Chris Townsend authored
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- Jun 23, 2014
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Chris Townsend authored
Remove the need to check the viewport we are painting the maximized window in while in Expo mode. Fixes a regression caused in r3868.
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- Jun 05, 2014
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Chris Townsend authored
Only check if the window is fully maximized when stretching it out to account for the Launcher and Panel.
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- May 26, 2014
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Chris Townsend authored
Fixes issue in the Expo plugin where a gap is shown in the place where the Launcher and Panel should be when windows are maximized. This was originally removed in rev. 3481.
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- Aug 21, 2013
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Chris Townsend authored
Removed logic in the calculateWallOffset() function in the Expo plugin that only accounted for offsetting the expo animation on the left-most and top-most monitor. Also removed the TestNoOffsetIfOutputIsNotOrigin test since this test is now invalid.
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- Jul 14, 2013
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Sami Jaktholm authored
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- Jul 08, 2013
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Sami Jaktholm authored
1) Always fetch the dndButton action in dndFini. The action given to dndFini might be a key or edge binding action if expo was terminated during window DnD. We shouldn't set their state to CompAction::StateInitButton or the bindings break. 2) Pass NULL action to termExpo if invoked from handleEvent Previously we passed the action of expoKey to termExpo which in turn passed it to dndFini. DndFini changed the action state to CompAction::StateInitButton that broke the keybinding. Now that dndFini fetches the dndButton action itself, there's no need to fetch it in handleEvent too as dndFini is the only one using the action.
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- Jul 07, 2013
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Sami Jaktholm authored
matrix translation to viewports with the results. Otherwise rounding errors in cases the results are not an integers cause the viewports to be painted offscreen.
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- Jun 28, 2013
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MC Return authored
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- Jun 26, 2013
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MC Return authored
Refreshed the quilt ubuntu-config.patch (please see main commit message for details)
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- Jun 16, 2013
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MC Return authored
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MC Return authored
Used static_cast <> (type) instead of (type) cast Added whitespace between CompPoint and bracket Removed alignment in void ExpoScreen::updateWraps (bool enable) Try harder not to break the 80 characters limit No need to check if (oldFilter != GL_LINEAR_MIPMAP_LINEAR) as the setTextureFilter function is smart enough Use w->geometry ().widthIncBorders () and w->geometry ().heightIncBorders () to determine winRealWidth and winRealHeight More verbose variable names: mpi->degToRad scw, sw ->screenWidth sws->screenWidthSquared rs->curveDistSquaredPlusQuarter pcd->pOne2MinusCurveDist vzs->v0Squared vts->v2Squared
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- Jun 13, 2013
- Jun 12, 2013
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MC Return authored
-5.5f * 2 = -11.0f No need to calculate M_PI / 180.0f 720 times Calculate this value once instead and save it in const float mpi, use mpi in the following looped calculations
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- Jun 01, 2013
- May 31, 2013
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MC Return authored
Added comments
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- May 28, 2013
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MC Return authored
enable GL_BLEND if it is disabled, otherwise do nothing
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- May 27, 2013
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MC Return authored
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- May 26, 2013
- May 14, 2013
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MC Return authored
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- May 13, 2013
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MC Return authored
Fixed inactive viewports saturation setting being ignored
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- May 09, 2013
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MC Return authored
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- Apr 22, 2013
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Sam Spilsbury authored
included in everything.
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- Apr 05, 2013
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Sami Jaktholm authored
Expo: Tell grid when viewport change is in progress. Grid: Restore windows also when workspace switcher is active.
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- Mar 26, 2013
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MC Return authored
and all calls to it Commented out calls to syncPosition in group plugin
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- Feb 27, 2013
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MC Return authored
Most just needed change from .c to .cpp, other headers (of some animation files) were refering to animation.c, which now is fixed as well
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- Feb 03, 2013
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MC Return authored
a few lines later before having been used
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- Dec 30, 2012
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MC Return authored
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- Dec 04, 2012
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MC Return authored
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