- Nov 07, 2016
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ksamak authored
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- Nov 04, 2016
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ksamak authored
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- Nov 03, 2016
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ksamak authored
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- Oct 31, 2016
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ksamak authored
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- Oct 24, 2016
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ksamak authored
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- Oct 18, 2016
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ksamak authored
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- Jun 01, 2013
- May 09, 2013
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MC Return authored
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- Oct 15, 2012
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MC Return authored
Problem: Editors like gedit and others will not recognize *.xml.in files as xml, so if opened there is no syntax highlighting making those files harder to read. This commit fixes this by adding <?xml version="1.0" encoding="UTF-8"?> to all *.xml.in files in lp:compiz
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- Sep 04, 2012
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Sam Spilsbury authored
Serialization was a cool idea for handling the temp load/unload problem, however the usecase these days does not often involve that in order to justify its continued maintainence.
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- Sep 01, 2012
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MC Return authored
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- Aug 14, 2012
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Daniel van Vugt authored
1. They are making the unity code unbuildable and agonizing to support with #if's everywhere. I started trying to port lp:unity to support the API changes, and then I realized no one would ever approve it. And nor should they. 2. It's ugly, bad design. Member data should not be repeatedly passed as a parameter. I know there is a limitation in the current wrapping/ interface design that makes it impossible to access vertexBuffer as a member, but that's no excuse for making the code worse than it already was. 3. The changes are not required to deliver GLES to trunk. They do not fix any bugs, or solve any design problem that doesn't already exist in trunk.
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- Aug 09, 2012
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Sam Spilsbury authored
need to be able to read out the vertex data after the entire glAddGeometry phase has been completed.
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- Jul 30, 2012
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Daniel van Vugt authored
by about 500 lines.
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- May 23, 2012
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Alexandros Frantzis authored
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- May 22, 2012
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Travis Watkins authored
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