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    • Eleni Maria Stea's avatar
      optimisation fix: · 2dabc97b
      Eleni Maria Stea authored
      replaced glLoadIdentity(); glMultMatrix... with glLoadMatrix, there's no
      need to multiply the 2nd matrix with the identity before the loading
      2dabc97b
  9. Mar 02, 2015
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  20. Jun 28, 2013
    • Sam Spilsbury's avatar
      Fix failing tests and run all the tests by default. · 0d0b503d
      Sam Spilsbury authored
      1. Completely remove decorOffsetMove and other related code from
         decor.cpp. Put the logic to handle the window->input () - window->border ()
         placement offset inside of setWindowFrameExtents instead. Now the window
         will always be offset from its original non-decorated position to the new
         decorated position, rather than having to guess between decoration sizes.
      2. Make saveGeometry and restoreGeometry work relative to window->border ()
         as opposed to including it in the saved geometry. It is possible that the
         border size might change during maximization, as such, we don't want to
         save the position with the border before maximizing. Instead save the position
         as if it were never decorated so that when the window is restored it can be
         restored to its original position and then adjusted for its new border size.
      3. Fix a few typoes in the tests.
      4. Moved some commonly used matchers into compiz::testing
      5. Make COMPIZ_PLUGIN_DIR accept multiple directories and look in each one
         of them for the plugin
      6. Set COMPIZ_PLUGIN_DIR appropriately for each plugin that we wish to load
         on startup so that we load locally built plugins as opposed to installed
         ones.
      7. Uncomment compiz_discover_tests for the acceptance tests. Now they are
         run by default.
      0d0b503d
  21. Jun 10, 2013
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