- Nov 16, 2015
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Marco Trevisan authored
We need to care about multimonitor, and struts.
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- Oct 15, 2015
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Marco Trevisan authored
In theory we should have used profiles settings for this, providing a proper unity.ini But right now there's no reason for that effort. In case someone wants to change settings, profiles will fix this.
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- Oct 09, 2015
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Marco Trevisan authored
In theory we should have used profiles settings for this, providing a proper unity.ini But right now there's no reason for that effort. In case someone wants to change settings, profiles will fix this.
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- Apr 17, 2014
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Marco Trevisan authored
It might be duplicated, but it's not a big deal
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Marco Trevisan authored
Update the dnd version protocol to 5, to make sure clients understand our refusal.
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Marco Trevisan authored
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Marco Trevisan authored
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Marco Trevisan authored
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Marco Trevisan authored
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- Apr 15, 2014
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Marco Trevisan authored
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Marco Trevisan authored
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Marco Trevisan authored
We use the same "hack" in unity, but this allows us to make sure that we don't terminate the scale unless the user has really dropped the selection (or cancelled it), both if the action has happened inside the dndTarget window or not
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Marco Trevisan authored
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Marco Trevisan authored
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Marco Trevisan authored
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Marco Trevisan authored
Scale: add terminateScale function, to perform the same actions needed to terminate scale in just one place
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Marco Trevisan authored
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Marco Trevisan authored
This will work property also in multi-monitor, without requiring multiple X windows for each output device.
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- Apr 07, 2014
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Marco Trevisan authored
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- Apr 04, 2014
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Chris Townsend authored
Only fade in and fade out a window if it's not in Show Desktop mode. This allows for a good fade out effect in Unity when exiting Spread while in Show Desktop mode.
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- Mar 04, 2014
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Marco Trevisan authored
This might make moveInputFocusTo to get stuck on X calls
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- Feb 17, 2014
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Marco Trevisan authored
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Marco Trevisan authored
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Marco Trevisan authored
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Marco Trevisan authored
No need to repeat the definition for every given window.
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Marco Trevisan authored
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- Feb 15, 2014
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Marco Trevisan authored
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Marco Trevisan authored
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- Nov 11, 2013
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Andrea Azzarone authored
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- May 12, 2013
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Sam Spilsbury authored
relevant here.
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- May 11, 2013
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MC Return authored
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- May 09, 2013
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MC Return authored
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- Apr 28, 2013
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MC Return authored
Increased the non-power-of-2 icon texture resolution from 96x96 to 256x256 pixels, in the case of the ring switcher from 64 to 256 Compiztoolbox: Increased the non-power-of-2 icon texture resolution const unsigned short ICON_SIZE from 48 to 256 and const unsigned short MAX_ICON_SIZE from 256 to 512
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- Apr 17, 2013
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Sam Spilsbury authored
PluginClassHandler::get () was designed to simply instantiate an instance of that class for the core structure, but it did this without checking if the plugin was loaded. Added some new methods to PluginClassHandler exposed by LoadedPluginClassBridge and only accessible by those who implement PluginKey to specify globally whether or not a plugin is actually loaded, so that PluginClassHandler can return accordingly. Integration and unit tests added as appropriate (LP: #1169620) (LP: #1101026)
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- Feb 28, 2013
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Sam Spilsbury authored
Add support for the GLX_EXT_buffer_age extension on hardware that supports it, which should result in a nice speed-boost due to the fact that we no longer have to abuse fillrate by retaining old frame contents, and instead asking the driver how defined the current frame is. Added external API for plugins to register their own damage tracking objects - with a callback as to whether or not to track the specified damage. This allows plugins that rely on both the retrospective and new damage to the framebuffer to ignore feedback caused by their old damage events. (LP: #1024304)
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- Jan 29, 2013
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Marco Trevisan authored
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- Dec 04, 2012
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MC Return authored
Simplified declaration of int i and j by moving them into the for loop, where they are eventually used
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- Nov 19, 2012
- Oct 15, 2012
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MC Return authored
Problem: Editors like gedit and others will not recognize *.xml.in files as xml, so if opened there is no syntax highlighting making those files harder to read. This commit fixes this by adding <?xml version="1.0" encoding="UTF-8"?> to all *.xml.in files in lp:compiz
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