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  1. Oct 15, 2015
    • Marco Trevisan's avatar
      Apply ubuntu-config.patch by default · c7c92e37
      Marco Trevisan authored
      In theory we should have used profiles settings for this, providing a proper unity.ini
      But right now there's no reason for that effort.
      In case someone wants to change settings, profiles will fix this.
      c7c92e37
  2. Oct 09, 2015
    • Marco Trevisan's avatar
      Apply ubuntu-config.patch by default · 16460986
      Marco Trevisan authored
      In theory we should have used profiles settings for this, providing a proper unity.ini
      But right now there's no reason for that effort.
      In case someone wants to change settings, profiles will fix this.
      16460986
  3. Oct 30, 2013
  4. Sep 24, 2013
  5. Aug 28, 2013
  6. Aug 21, 2013
  7. Jul 17, 2013
  8. Jul 15, 2013
  9. Jun 01, 2013
  10. May 09, 2013
  11. Apr 27, 2013
    • Sam Spilsbury's avatar
      wall: Remove mouse polling edge flip detection code, instead turn edges on · 74a90c37
      Sam Spilsbury authored
            in the following situations:
            
          1. Edge flip pointer is on (always on)
          2. Edge flip move is on, and the screen is grabbed (someone is moving
             a window)
          3. Edge flip dnd is on, and a dnd type window is mapped (someone is
             doing a dnd)
      
      Fix a misconstructed boolean condition in removeAction that could cause 
      actions to be removed twice and as such cause the edge reference count to
      go negative.
      74a90c37
  12. Apr 26, 2013
  13. Apr 22, 2013
  14. Mar 27, 2013
  15. Mar 26, 2013
  16. Feb 27, 2013
  17. Jan 04, 2013
  18. Jan 03, 2013
    • Sam Spilsbury's avatar
      Handle negative values returned by viewportForGeometry correclty. · 0f29b8ab
      Sam Spilsbury authored
            
      Previously if we got a negative value for viewportForGeometry, we'd try and
      move to -n, -m, which would fail because checkDestination disallows those values.
            
      checkDestination updated to accept negative values, because by default, we
      actually pass negative values to it (since -dx, and -dy are negated before entry
      into moveViewport). In any case, positive values are preferred, and the caller
      was updated to provide positive values in case viewportForGeometry returns
      negative values in order to avoid any unexpected behaviour.
            
      In addition, if the window position needed to be changed, we'd be moving
      the window by viewport-distance and not window distance due to a typo. That
      was also fixed.
      0f29b8ab
  19. Dec 04, 2012
  20. Nov 29, 2012
  21. Oct 15, 2012
    • MC Return's avatar
      Fixed/unified all xml.in headers. · 367fd8dd
      MC Return authored
      Problem: Editors like gedit and others will not recognize *.xml.in files as xml, so if opened there is no syntax highlighting making those files harder to read.
      This commit fixes this by adding <?xml version="1.0" encoding="UTF-8"?> to all *.xml.in files in lp:compiz 
      367fd8dd
  22. Sep 11, 2012
  23. Sep 05, 2012
  24. Sep 01, 2012
  25. Aug 02, 2012
  26. Aug 01, 2012
  27. Jul 30, 2012
  28. Jul 29, 2012
  29. Jul 02, 2012
    • G. Uitslag's avatar
      Fix next/previous keybindings for Wall plugin · d48389f4
      G. Uitslag authored
      d48389f4
    • Sam Spilsbury's avatar
      Added compiz_discover_tests. · 2ee99bf7
      Sam Spilsbury authored
      gtest_add_tests is good for the basic Google Test usage, but its source
      based scanning falls short in a couple of areas - namely it requires that
      there be no space between TEST* and ( and it also does not work for templated
      tests.
      
      compiz_discover_tests builds a small C++ program to parse the output
      of --gtest_list_tests and adds those at make-time to the CTestTestfile.cmake
      in the current binary directory. This allows us to correctly introspect the test
      binary and get /all/ the tests regardless of the source file.
      2ee99bf7