- May 11, 2013
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MC Return authored
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- May 10, 2013
- May 09, 2013
- Apr 28, 2013
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MC Return authored
Additional cleanup
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- Apr 10, 2013
- Mar 26, 2013
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MC Return authored
and all calls to it Commented out calls to syncPosition in group plugin
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- Dec 07, 2012
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Daniel van Vugt authored
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- Dec 06, 2012
- Dec 04, 2012
- Dec 03, 2012
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Sam Spilsbury authored
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Sam Spilsbury authored
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Sam Spilsbury authored
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- Dec 02, 2012
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MC Return authored
Replaced the magic numbers -65535 and 65535 with std::numeric_limits <short>::min () respective std::numeric_limits <short>::max ()
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- Dec 01, 2012
- Oct 15, 2012
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MC Return authored
Problem: Editors like gedit and others will not recognize *.xml.in files as xml, so if opened there is no syntax highlighting making those files harder to read. This commit fixes this by adding <?xml version="1.0" encoding="UTF-8"?> to all *.xml.in files in lp:compiz
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- Sep 07, 2012
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MC Return authored
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- Sep 05, 2012
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MC Return authored
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- Aug 14, 2012
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Daniel van Vugt authored
1. They are making the unity code unbuildable and agonizing to support with #if's everywhere. I started trying to port lp:unity to support the API changes, and then I realized no one would ever approve it. And nor should they. 2. It's ugly, bad design. Member data should not be repeatedly passed as a parameter. I know there is a limitation in the current wrapping/ interface design that makes it impossible to access vertexBuffer as a member, but that's no excuse for making the code worse than it already was. 3. The changes are not required to deliver GLES to trunk. They do not fix any bugs, or solve any design problem that doesn't already exist in trunk.
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- Aug 09, 2012
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Sam Spilsbury authored
need to be able to read out the vertex data after the entire glAddGeometry phase has been completed.
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Daniel van Vugt authored
properly.
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- Aug 08, 2012
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Sam Spilsbury authored
Plugins can now no longer directly access GLWindow::vertexBuffer. Instead they must use: GLWindow::clearVertices () to clear all saved vertex data and begin vertex collection GLWindow::addVertexDataForGeometry () (replacement for glAddGeometry) GLWindow::saveVertices () which returns the number of vertices saved. Plugins can use this information to optimize out further steps if no vertices were saved as the result of the glAddGeometry calls
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- Jul 30, 2012
- May 17, 2012
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Daniel van Vugt authored
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- Apr 19, 2012